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A Reproduction of an early 20th century newsletter article by Sir Eugene Puse (Col. Rtd.) relating some methods for the recording of the game of Coppertwaddle.
Once again the accursed missive arrives from the taskmaster (our beloved editor!) at the Society of Twaddlers. It can only mean that yours truly must scribe more pearls for his attentive readers ... (introduction shortened for all our sakes - ed.)
This months article concerns the recently formulated (and indeed inspired) system of notation for our most loved game of Coppertwaddle. The work has been accomplished, not by this author I must say, lest the reader place unexpected and undue credit, but through the auspices of the Societys own Committee for Recording Actions during Play. Many authorities sit upon this learned Committee, viz Horatio and Tracy Duns, Ms O Arlon, Dr. C A Russel and more.
The Committee addressed its task in a careful and methodical fashion, as befits such a learned grouping of experts, enumerating firstly those august principles upon which its work should have foundation.
The Committee decided upon the following abbreviations for Threlms, Nobles shown by the use of two capital letters, Peasants by a single capital and a lower case letter. The Chairman of the Committee asked me especially to bring your attention to the Winds, which are designated We, Wn, Ws, Ww, so that any confusion between the notation for North Wind and the New World could be negated.
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The Committee decided to show Favours (!!) by using three letters, the first capitalised. Note that Call to Arms, Capstan, Captains Reversal and Coppertwaddle might, inadvertently, have similar markings, and yet our wise Committee has carefully described them as Cta, Cst, Crv and Ctw respectively.
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The Committee determined that Declarations should hold to two letter abbreviations, as for Threlms, but that they should be enscribed in the lower case.
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The Birthday |
bd |
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The Hazelnut |
hz |
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A Long Climb |
lc |
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Massinger's Protection |
mp |
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Of a Bastard Line |
bl |
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War with France |
wf |
As all my gentle readers will know (for do you not play this Copppertwaddle of ours?), we have in the modern game five steps during each players turn, Engagement, for making proud and drawing a card, Challenging, for the Challenger only to take actions, En Garde, for the Guardian to lay cards, Robbing, for the stealing of a Threlm, and Respite, to end the turn, perhaps by playing a card to the Midden. At most times, the notation of a step is not necessary, for play of a card is unambiguous, for example, play of BF (dread card!) can only be in the En Garde step, and preferably with Lb behind and MA alongside! With Favours the step within which the card was played is less certain, and the Committee has decided that certain cunningly created symbols shall be drawn.
[We have used the following modern typography to represent the step symbols - Ed]
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[] |
engagement |
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() |
challenge |
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# |
en garde |
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! |
robbing |
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x |
respite |
The Committee took a very cautious approach when it came to the naming of Ditches, as well it might. Attentive readers will know that much heat has been generated, even to fisticuffs in the Societys Smoking Room, by discussions of Ditch naming! Personally I do not accept the Dutch School view, nor the American, for, gentle reader, this colonel is a Traditionalist. But I digress. As I have already mentioned, caution, caution was our learned friends watchword. Each Ditch is to be designated a letter (N for Noble, P for Peasant) and a number (1 to 4, numbering from the left of the Domain), the latter to be written in what I am informed is in these enlightened times known to the printing profession (ah! the art of the hot metal heroes!) as the sub-script. [e.g. N1, P3 - Ed]
The observant reader will have already reasoned that some actions are not covered by the notation previously described. How to indicate the result of a robbing?, I hear you cry. What about using Threlms abilities?, you ask plaintively. Patience, dear reader, patience. The Committee has thought of all of these and, indeed, more besides.
[Again, see the typographic symbols below - Ed]
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> |
move/play/movement of robbed Threlm |
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@ |
use Threlm ability |
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/\ |
Divisor ability applied |
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= |
status of Threlm (usually Power) |
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~ |
pressed Threlm |
We finish this months scribblings with some examples of the notation:
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1. |
We > (P1) |
It is the first turn of the game; first player lays East Wind into opponents Peasant Rank, Ditch 1; En Garde step is implied. |
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1. |
St > P2 |
Still first turn; in second players En Garde step, second player lays Steeple into the Peasant Rank, Ditch 2. |
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2. |
MA > N1 |
Second turn; first player lays Mount Ararat into his 1st Noble Rank Ditch. |
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2. |
wf > MA, wf > MA, MA=6 |
Second turn; second player puts two War with France Declarations on Mount Ararat (the final part confirms that Mount Ararats Power is now 6). |
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3. |
Cta (St) |
Play Call to Arms on opponents Steeple; Steeple is placed in the Midden |
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3. |
LP > N1, mp > LP |
Lay the Leper, then play Massingers Protection on it. |
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4. |
Asz (LP) |
It is now turn four. The first player plays Assizes, selecting the opponents Leper. The Leper is moved to the Midden (this is implied). |
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4. |
Ym > P2 |
Play Yeoman. |
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5. |
AB > N2 |
Play The Abbott. Second player does nothing. |
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6. |
x Fac |
In the Respite step, the first player discards Favour at Court. |
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6. |
x Crv |
The second player discards Captains Reversal (Respite step). |
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7. |
bd > AB, AB=5 |
Play The Birthday on The Abbott (The Abbott is now Power 5). |
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7. |
Pcp > (bd), (AB = 4) |
Second player uses Peaked Cap on first players Birthday, which was on The Abbott; the Abbott is now Power 4. |
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8. |
On > P1 |
Play The Ocean. Then rob Yeoman with The Ocean. No favours or Threlm abilities are played, so the robbing is successful and Yeoman is placed in the first players second Peasant Ditch. |
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8. |
Sp > P2 |
Play Spleen. |
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9. |
Sxt > (Sp), (Ctw), Ctw, (Sp = /\) |
Turn 9. First player uses Sextant on Spleen, second player Coppertwaddles, but first player Coppertwaddles the Coppertwaddle, so Spleen is divisored; then second player robs Spleen with Ocean and Yeoman. Spleen is moved to the first players Peasant Ditch 3. |
From the pen of Sir Eugene Puse (Col. Rtd.)
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