| A |
|
| B |
| Bestowal |
Game term for a Threlm that, by covering, boosts the
p Power of another Threlm when a Robbing has been declared |
|
| C |
| Canterbury |
Play variant for 4 players - two teams of two |
| Challenging |
The second stage of a player's turn where the active
player's opponent has an opportunity to play one or more Favours against the
active player (the Guardian) |
| Combination Pairing |
A pair of Threlms that specifically interact with each
other. It is believed that the earliest Folios featured a large number of
Combination Pairings, but only one pair remains in the modern version of the
game: namely The Old Hag and The Curmudgeon. |
| Cooper's Tort |
Common name for Coppertwaddle during its Third and
Fourth Folio incarnations |
| Cover |
The process of turning a Threlm face-down to indicate
that it has been used or protected. Covered Threlms cannot normally be affected
in any way. |
|
| D |
| Declaration |
A card that bestows a benefit of increased Power upon a
selected like Threlm until the end of the turn |
| Ditch |
A location within a player's Domain into which a single
Threlm may be placed. Each Domain comprises eight Ditches (four of Noble rank
and four of the Peasant). Although, officially, the Ditches are unnamed,
several colloquial names are now accepted and applied. |
| Divisor |
Overall name for the four maritime Favours that negate
a Threlm's support during a Robbing: The Wheel, Compass, Sextant, and
Capstan |
| Domain |
A player's playing area - the Domain must be full with
proud Threlms if a victory is to occur |
|
| E |
| Engagement |
The first stage of a player's turn, in which all
Threlms are made proud and a card is drawn from the Trumpet |
| En
Garde |
The third stage of a player's turn, in which the active
player may lay a Threlm, play Favours, play
Declarations and/or utilise Threlm abilities |
|
| F |
| Favour |
One of the three Natures of
Coppertwaddle card, i.e. its basic type |
| Folio |
Internationally accepted definition of the rules of
Coppertwaddle. The rules are amended, from time-to-time, and a new Folio
revision is released to the Twaddling community. The current rule set is known
as the 16th Folio (see History for further details
about current and previous Folios) |
|
| G |
| Guardian |
Name given to the active player in any turn |
|
| H |
|
| I |
|
| J |
|
| K |
|
| L |
| Lock,
The |
A situation caused by the interaction of The Old Hag
and The Curmudgeon, whereby the player who lays the second one of this
Combination gains a significant advantage |
|
| M |
| Marriage, The |
The Combination Pairing of The Old Hag and The
Curmudgeon. Holding this Combination Pairing is
particularly strong in game play. |
| Midden |
The place on the twaddling table where discarded cards
are placed |
|
| N |
| Nature |
A distinct group of Coppertwaddle cards that share the
same type; the three natures are: Threlm,
Favour, and Declaration |
| Noble (Threlm) |
Traditional name for a Threlm of
the major rank |
|
| O |
|
| P |
| Pairing |
Threlms that are regarded as joined with each other;
usually based on historical context though Combination Pairings (such as
The Marriage) serve a significant part during actual
game play |
| Peasant
(Threlm) |
Traditional name for a Threlm of
the minor rank. |
| Pox, To |
A rare situation in which one player's Peasant Rank is
entirely filled with Winds. A variant permits this situation to score an
automatic 50 point win. |
| Press, To |
To prevent the uncovering of a
selected covered Threlm by playing a Wind upon it |
| Protect,
To |
Covering a Threlm to ensure that it cannot be the target of an
opponent's Favours or Feclarations, or the target of a Robbing |
| Proud |
Any Threlm in play that is
face-up, i.e. not covered |
| Proud, To Make |
The process of turning face-down (Covered) Threlms face-up |
|
| Q |
|
| R |
| Rank |
Denotes the standing of a Threlm,
which can be either a Noble or a Peasant |
| Rattlesnake |
Common name for the infamous 14th Folio version of
Coppertwaddle, popularised in the 19th century by American riverboat/frontier
gamblers. |
| Respite |
The fifth and final stage of a player's turn during
which the Guardian must discard down to FOUR cards in
hand |
| Rob, To;
Robbing |
The process of stealing a Threlm
from an opponent and placing it within your own Domain
(see Rules); this is the fourth stage of a player's
turn |
|
| S |
|
| T |
| Threlm |
One of the Natures of cards in
Coppertwaddle. Threlms are laid in Ditches on the
twaddling table. A standard deck contains 18 Peasant
Threlms and 10 Noble Threlms. |
| Threlm, Symbolic |
A Threlm that is named after, or
is represented by, non-human object(s) which, in turn, are intended to
represent a caste or occupation within Medieval life. e.g. Hammer & Anvil
represents Blacksmiths and Metalworkers in general, Spleen represents medicine,
etc. Often, symbolic threlms are paired or even
tripled. |
| Tort, Cooper's |
See Cooper's Tort |
| Trumpet |
The deck from which both players draw cards |
|
| U |
|
| V |
| Variant |
Alternative rules governing the play of Coppertwaddle.
A variant may act as a precursor to a full standard rules revision (a
Folio) - see also Canterbury and
Worcester |
|
| W |
| Winds |
The four wind threlms: North, South, East, and
West |
| Worcester Variant |
Popular variant of 15th Folio
play, now part of the 16th Folio (see Rules) where
the Winds (qv) are allowed to be played into an opponents Peasant
rank in either a) a vacant Ditch, or
b) upon a folded Threlm causing it to be pressed |
|
| X |
|
| Y |
|
| Z |
|